And there are secret warp zones hidden here and there for you to discover, with even more unlockable stuff inside. And there are little bandages for you to collect that are scattered around everywhere, and you unlock stuff for grabbing em. If you complete stages with a quick enough time, you unlock Dark World alternate levels. And if the default character doesn't float your boat, there's a bunch of unlockable guest stars like the guy from Bit Trip, the guy from VVVVVV, the robot from Machinarium, the kid from I Wanna Be The Guy, the headcrab from the Half Life series, and a bunch more all of them handle differently.īonus Points for Replay Value. The controls are solid and the physics are comfy. Jumping around, dodging giant buzzsaws and homing 's a blast. Lemme try again." And the awesome thing is that once you finally beat the level, it replays all of your deaths simultaneously, so the more times you fail, the more epic the army of Meat Boys jumping to their grisly deaths will be when you eventually succeed. It ramps up gradually enough that, for the most part, I felt like I was right at the edge of my abilities: when I died, it didn't feel frustrating or unfair-it was more like "Damn, I messed up. And the Excuse Plot is so Excuse Plotty that it sounds like it came out of a Mad Libs ("'You are a(n), and you must rescue your girlfriend, who is a(n), from an evil wearing a(n) ,' hmm, let's fill in 'Meat, Bandage, Fetus, Monocle,' yep that sounds good, let's run it!"). You have to get to the goal and avoid the things that kill you. It has a goal and a bunch of things that kill you. It's fast-paced Nintendo Hard platforming action along the lines of N. VideoGame Super Meat Boy is fun and you should play it i wouldn't blame anyone refusing to buy it for the condescending marketability aspect alone. the gameplay, again, is surprisingly fine, and i'd recommend it based on that, but when everything else is borderline insulting, it's basically doomed to cult classichood (if even). what we got is a money grab whose actual gameplay qualities are buried under its audacity to come off as cutesy and mainstream-friendly as possible, despite being based off a game where a fetus in a jar kidnaps a skinless man's girlfriend and they face off in hell. if this game didn't have the marketability intentions it had from day 1, its plot and art didn't play it safe, and it featured actual indie game cameo characters (who aren't identical to every other character gameplay-wise - another odd decision made here with the playable characters), it could have kept its exact same gameplay and level design and succeeded, and the "but it started out as a mobile game and it's an autorunner so isn't it a sellout?" part would've resolved itself - hell, with all the resources poured into art this time around, it could've been an Even Better Sequel.īut that's not what we got. takes until either chapter 4 or the dark world levels to the difficulty to fully kick in, but averts the expected monotony pretty well and provides an actual challenge. the central mechanic of "you can only ever run forward" is taken absolutely seriously and given a notable amount of thought and design, and it actually works. Somehow the core gameplay is the one exception to the soullessness of this game. this is the first step of meat boy's transformation from a testimony to the indie platformer scene to a money-producing franchise.Īnd of course the autorunning mechanic is just as shallow and thoughtless- actually, no. for fuck's sake, tommy has even mentioned wanting to make a cartoon and an rpg based on the series. f and then a lousy Sequel Hook that reveals near-to-nothing. there's also some very noticeable spots of creative bankruptcy here, like with the first two worlds having their concepts directly copy-pasted from super meat boy (despite tommy refenes, lead dev of this and super meat boy, bragging about how he didn't want to make a "sequel that's exactly the same"), and the ending is primarily an Unexplained Recovery for dr. everything's been washed out and toned down anything mildly gross or offensive is removed aside from doctor fetus and his signature middle finger, and any video game references that aren't to well-known classic video games are completely absent. This is a review of super meat boy forever, not the first 2 games.Īs meat boy's light smirk and eyes both genuine and empty pierce straight through your soul as though to convey a look of "help me, god, i've gone from a man to but a marketing machine," you come to realize everything about super meat boy forever implies it wants to eat money from the largest target audience possible. VideoGame super meat boy forever: what do you do when a game whose primary intention is to make money off of you actually plays well?
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